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In their talk Weeds: The Making of an Animated Short Film, tech-artists talk about how they cared for the dandelion in the process of rigging dan in 3D animation Weeds 2017. Kevin Hudson, one of the animators, mentions how he started with attention and observation (opening their bodies to a variety of affective states): “The inspiration for the story came when I was out front of my house pulling weeds that pop up in my lawn. I looked across my driveway at my neighbor's yard, which was never watered, and the lawn is dead with only a few dying dandelions clinging to the edge of the sidewalk.” (source) In the talk, we can see how the creation of “appeal” is understood as the creation of “care” in the animation culture industry. In the making of Dan, the pictorial effect of appeal is done to the face as the substance of subjective singularity. Faciality as the medium of the anthropomorphic expression of the facial body (for example in Weeds the whole body becomes an expressive face) is one of the main mediums of the animation industry. The artists of Disney draw from understandings of mammalian-affective structure (face) and technical agencies (rig) to create interactive dramas of psychological bonding.

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current17:10, 19 February 2021Thumbnail for version as of 17:10, 19 February 20211,920 × 1,080 (184 KB)Sinaseifee (talk | contribs)

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