File:AnimatingDan.jpg

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Cropped image from artist talk, bullet pointing the process of nonhuman character animation (https://www.facebook.com/thegnomonworkshop/videos/10155383708888037). In their talk, Disney tech-artists on a distributed project that they did on their personal time, we can see how the creation of “appeal” is understood as the creation of “care” in the animation culture industry. In the making of Dan, the pictorial effect of appeal is done to the face as the substance of subjective singularity. Faciality as the medium of the anthropomorphic expression of the facial body (for example in Weeds the whole body becomes an expressive face) is one of the main mediums of the animation industry. The artists of Disney draw from understandings of mammalian-affective structure (face) and technical agencies (rig) to create interactive dramas of psychological bonding.
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