Difference between revisions of "Rigging Demons"
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=== 1. Frontiers of CG Working and Practical Metaphors === | === 1. Frontiers of CG Working and Practical Metaphors === | ||
− | + | technical animation industry | |
− | + | disclosure of the dead | |
− | + | vanquishing demons | |
=== 2. Rigging, A Praxiographic Approach === | === 2. Rigging, A Praxiographic Approach === | ||
− | + | movement between craft-intensive practice and concept | |
=== 3. Zoomorphic Writing Technologies === | === 3. Zoomorphic Writing Technologies === | ||
− | + | rigging non-human bodies | |
− | + | anatomical imagination | |
=== 4. Visualization of Phantom Limbs === | === 4. Visualization of Phantom Limbs === | ||
− | + | body image | |
=== 5. Demonological Intimacy === | === 5. Demonological Intimacy === | ||
disintegration effect | disintegration effect |
Revision as of 19:22, 27 January 2021
Contents
Rigging Demons
1. Frontiers of CG Working and Practical Metaphors
technical animation industry
disclosure of the dead
vanquishing demons
2. Rigging, A Praxiographic Approach
movement between craft-intensive practice and concept
3. Zoomorphic Writing Technologies
rigging non-human bodies
anatomical imagination
4. Visualization of Phantom Limbs
body image
5. Demonological Intimacy
disintegration effect