Difference between revisions of "The Industrial Continuum of 3D"
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=== The Invention of the Continuum === | === The Invention of the Continuum === | ||
− | <blockquote class="pull">Whether it is cultural heritage, archaeological sites or the natural world, his personal mission is to build technologies that help explore the world and the disappearing things around us. The engineer and entrepreneur aims an arsenal of synchronized cameras at a caged rhinoceros, and explains: “In the end, you will be able to stand next to the rhino, look into the animal’s eye and this creates an emotional connection that is beyond what you can get from a flat video or photograph. The ultimate application will be, to bring the rhino to everyone.”<ref name="ftn246"> | + | <blockquote class="pull">Whether it is cultural heritage, archaeological sites or the natural world, his personal mission is to build technologies that help explore the world and the disappearing things around us. The engineer and entrepreneur aims an arsenal of synchronized cameras at a caged rhinoceros, and explains: “In the end, you will be able to stand next to the rhino, look into the animal’s eye and this creates an emotional connection that is beyond what you can get from a flat video or photograph. The ultimate application will be, to bring the rhino to everyone.”<ref name="ftn246">“Item 125: Disappearing around us,” ''The Possible Bodies Inventory''. Source: Elizabeth Claire Alberts, Mongabay, 21 October 2020, “The rhino in the room: 3D scan brings near-extinct Sumatran species to virtual life”</ref></blockquote> |
3D scanning a specimen of the near-extinct Sumatran rhinoceros as an act of conservation turns the 6th extinction into a spectacle. As a last-minute techno-fix, it renders “the ultimate application” that is available for everyone at home, while the chain of operations it participates in technically contributes to extinction itself. Capturing the rhinoceros depends on mineral extraction and the consumption of turbo-computing, and also continues to trust in the control over time via techno-solutionist means such as volumetric capture and the wicked dream of re-animation cloaked as digital preservation. | 3D scanning a specimen of the near-extinct Sumatran rhinoceros as an act of conservation turns the 6th extinction into a spectacle. As a last-minute techno-fix, it renders “the ultimate application” that is available for everyone at home, while the chain of operations it participates in technically contributes to extinction itself. Capturing the rhinoceros depends on mineral extraction and the consumption of turbo-computing, and also continues to trust in the control over time via techno-solutionist means such as volumetric capture and the wicked dream of re-animation cloaked as digital preservation. | ||
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<blockquote class="pull">“Train, Evaluate, Assist.” The simulation and training company Heartwood moves smoothly between the classroom and the field to “help operations, maintenance, and field service teams perform complex procedures faster, safer and with less errors.” Developing solutions for clients from a wide range of industries (Audi, TetraPak and the United States Secret Service to name a few), Heartwood is proud to insist that it leverages fields as diverse as manufacturing, railroad, utilities, energy, heavy equipment, automotive, aerospace and defense.<ref name="ftn252">“Heartwood Simulations & Guides,” accessed April 3, 2021, [https://hwd3d.com/3d-interactive-training https://hwd3d.com/3d-interactive-training].</ref> Their business strategy includes founding principles such as: “There are always new industries to explore – so we do!”<ref name="ftn253">“New industries. There are always new industries to explore – so we do! We ask ourselves questions like, “Will 3D Interactive technology be of interest to the healthcare industry when considering medical device training?” Maybe – but we won’t know till we try.” Raj Raheja, “When Perfection Is A Little Too Perfect: 3 Ways to Experiment,” accessed April 3, 2021.</ref></blockquote> | <blockquote class="pull">“Train, Evaluate, Assist.” The simulation and training company Heartwood moves smoothly between the classroom and the field to “help operations, maintenance, and field service teams perform complex procedures faster, safer and with less errors.” Developing solutions for clients from a wide range of industries (Audi, TetraPak and the United States Secret Service to name a few), Heartwood is proud to insist that it leverages fields as diverse as manufacturing, railroad, utilities, energy, heavy equipment, automotive, aerospace and defense.<ref name="ftn252">“Heartwood Simulations & Guides,” accessed April 3, 2021, [https://hwd3d.com/3d-interactive-training https://hwd3d.com/3d-interactive-training].</ref> Their business strategy includes founding principles such as: “There are always new industries to explore – so we do!”<ref name="ftn253">“New industries. There are always new industries to explore – so we do! We ask ourselves questions like, “Will 3D Interactive technology be of interest to the healthcare industry when considering medical device training?” Maybe – but we won’t know till we try.” Raj Raheja, “When Perfection Is A Little Too Perfect: 3 Ways to Experiment,” accessed April 3, 2021.</ref></blockquote> | ||
− | In virtual training solutions like the ones produced by the Heartwood company, we can clearly see how multiple methodical events get arranged in one go. We want to problematize such flows of volumetric techniques and technologies, because of the way this both powers and is powered by the circulation of oppression, exclusion and extraction. The industrial continuum of 3D keeps confirming the deadly normality of European enlightenment, doubtful Judeo-Christian concision, ''mono-humanism'',<ref name="ftn254">Katherine McKittrick, | + | In virtual training solutions like the ones produced by the Heartwood company, we can clearly see how multiple methodical events get arranged in one go. We want to problematize such flows of volumetric techniques and technologies, because of the way this both powers and is powered by the circulation of oppression, exclusion and extraction. The industrial continuum of 3D keeps confirming the deadly normality of European enlightenment, doubtful Judeo-Christian concision, ''mono-humanism'',<ref name="ftn254">Katherine McKittrick, ''Sylvia Wynter: On Being Human as a Praxis'' (Durham: Duke University Press, 2015).</ref> hetero patriarchy and settler colonialism by continuing structures and practices that produce reality. From scientific and metaphysical modes of objectivity into truth, via the establishment of political fictions such as race and gender, to accurate individuality and faithful representation.<ref name="ftn255">Paul B. Preciado, “Letter from a trans man to the old sexual regime,” ''Texte zur kunst'', (2018) [https://www.textezurkunst.de/articles/letter-trans-man-old-sexual-regime-paul-b-preciado/ https://www.textezurkunst.de/articles/letter-trans-man-old-sexual-regime-paul-b-preciado/]</ref> |
− | The specific vectors that make the Industrial Continuum of 3D indeed continue, are first of all those related to what we call | + | The specific vectors that make the Industrial Continuum of 3D indeed continue, are first of all those related to what we call “optimized complexity”. It is a particular way to arrange volumetrics in the interest of optimized computation, such as drawing hyper-real surfaces on top of extremely simplified structures or the over-reliance on average simulation. We see this eschewed attention for certain complexities and not for others in how simplified color-coded anatomy travels straight from science books into educational software, and biomedical imaging alike. Divisions between tissues and bones based in standardized category systems organize the relation between demarcated elements in polygonal models, which become hard-coded in constrained sets of volumetric operations and predefined time-space settings, affirmed by scientific nomenclature and recognizable color-schemes that are re-used across software applications. As a result, inter-connective body tissues such as fascia are underrepresented in hyper-real 3D renderings. Thus, the less imperative paradigms that recognize fascia as a key participant in body movement are once again occluded by means of optimization, a very specific industrial phenomenon. As an example of evident continuity by the apparent neutrality of a continuous flow of 3D manners, tissue renderings conserve the way things used to ''look like'' on 2D anatomy manuals, contributing to the conservation of the way things ''are'' in terms of anatomical paradigms. |
A second vector at work is the ''additivist'' culture of 3D that thrives on relentless forking and versions to be re-visited and taken back.<ref name="ftn256">See for example: “Item 019: The 3D Additivist manifesto,” ''The Possible Bodies Inventory'', 2015.</ref> 3D computation derives agility from the re-use of particle systems, models, data-structures and data-sets to, for example, render grass, model hair or to detect border crossings.<ref name="ftn257">See: Jara Rocha, Femke Snelting, “So-called plants,” in this book.</ref> Templates, rigs and scenarios are time-consuming to produce from scratch but once their probable topology is set, 3D assets such as “hilly landscape”, “turning screw”, “first person shooter”, “average body”<ref name="ftn258">See: Jara Rocha, Femke Snelting, “MakeHuman,” in this book.</ref> or “fugitive”<ref name="ftn259">See: Jara Rocha, Femke Snelting, “So-called plants,” in this book.</ref> start to act as a reserve that can be reused endlessly, adjusted and repeated at industrial scale and without ever depleting. Of course that level of flexibility is designed and maintained under positive values such as agility, efficiency and even diversity, but more often than not, their ongoing circulation leads to extreme normalization. With this, we want to point out the fiction of having many options to grab from, which is precisely the settler illusion of the accessibility of resources to take and run with. It still depends on an economy of ''asset scarcity'', or even worse: an economy of scarcity that bases its sense of technical abundance on a set of finite, regularized elements. | A second vector at work is the ''additivist'' culture of 3D that thrives on relentless forking and versions to be re-visited and taken back.<ref name="ftn256">See for example: “Item 019: The 3D Additivist manifesto,” ''The Possible Bodies Inventory'', 2015.</ref> 3D computation derives agility from the re-use of particle systems, models, data-structures and data-sets to, for example, render grass, model hair or to detect border crossings.<ref name="ftn257">See: Jara Rocha, Femke Snelting, “So-called plants,” in this book.</ref> Templates, rigs and scenarios are time-consuming to produce from scratch but once their probable topology is set, 3D assets such as “hilly landscape”, “turning screw”, “first person shooter”, “average body”<ref name="ftn258">See: Jara Rocha, Femke Snelting, “MakeHuman,” in this book.</ref> or “fugitive”<ref name="ftn259">See: Jara Rocha, Femke Snelting, “So-called plants,” in this book.</ref> start to act as a reserve that can be reused endlessly, adjusted and repeated at industrial scale and without ever depleting. Of course that level of flexibility is designed and maintained under positive values such as agility, efficiency and even diversity, but more often than not, their ongoing circulation leads to extreme normalization. With this, we want to point out the fiction of having many options to grab from, which is precisely the settler illusion of the accessibility of resources to take and run with. It still depends on an economy of ''asset scarcity'', or even worse: an economy of scarcity that bases its sense of technical abundance on a set of finite, regularized elements. | ||
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=== Volumetric sedimentation === | === Volumetric sedimentation === | ||
− | <blockquote class="pull">The monomers can be grouped into segments like Lego pieces to construct functional protein-mimics. “Compare this to how cars are built,” said Xu. “There are different models, colors and shapes, but they all contain important parts such as an engine, wheels and energy source. For each part, there can be different options, such as gas or electric engines, but at the end of the day, it’s a car, not a train.” | + | <blockquote class="pull">The monomers can be grouped into segments like Lego pieces to construct functional protein-mimics. “Compare this to how cars are built,” said Xu. “There are different models, colors and shapes, but they all contain important parts such as an engine, wheels and energy source. For each part, there can be different options, such as gas or electric engines, but at the end of the day, it’s a car, not a train.” Xu and her team designed a library of polymers that are statistically similar in sequence, providing newfound flexibility in assembly.<ref name="ftn262">“Item 123: Compare this to how cars are built,” ''The Possible Bodies Inventory''. Source: Berkeley Engineering, accessed April 3, 2021. 3</ref></blockquote> |
Contemporary biomedical engineering relies on computer generated 3D imagery for inventing materials, pharmaceuticals and fuels and for predicting their behavior. The monomers that Xu and her team compare to a car or a train, are synthetic proteins that were designed using 3D models of cylinders, spirals and spheres.<ref name="ftn263">Protein modeling for prediction: “Model Quality Assessment Programs (MQAPs) are also used to discriminate near-native conformations from non-native conformations.” Berkely Engineering, accessed April 3, 2021. [https://engineering.berkeley.edu/news/2020/01/new-discovery-makes-it-easier-to-design-synthetic-proteins-that-rival-their-natural-counterparts/ https://engineering.berkeley.edu/news/2020/01/new-discovery-makes-it-easier-to-design-synthetic-proteins-that-rival-their-natural-counterparts/]</ref> The ease by which a researcher compares a fictional membrane to the car industry is a banal example of how in the hyper-computational environment of biomedical engineering, the interaction between observation, representation, modeling and prediction is settling around – once again – probable patterns. | Contemporary biomedical engineering relies on computer generated 3D imagery for inventing materials, pharmaceuticals and fuels and for predicting their behavior. The monomers that Xu and her team compare to a car or a train, are synthetic proteins that were designed using 3D models of cylinders, spirals and spheres.<ref name="ftn263">Protein modeling for prediction: “Model Quality Assessment Programs (MQAPs) are also used to discriminate near-native conformations from non-native conformations.” Berkely Engineering, accessed April 3, 2021. [https://engineering.berkeley.edu/news/2020/01/new-discovery-makes-it-easier-to-design-synthetic-proteins-that-rival-their-natural-counterparts/ https://engineering.berkeley.edu/news/2020/01/new-discovery-makes-it-easier-to-design-synthetic-proteins-that-rival-their-natural-counterparts/]</ref> The ease by which a researcher compares a fictional membrane to the car industry is a banal example of how in the hyper-computational environment of biomedical engineering, the interaction between observation, representation, modeling and prediction is settling around – once again – probable patterns. | ||
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The need for dealing with computational complexity when rendering volumetrics, leads to an over-reliance on socio-technical standards and protocols that become increasingly hard to undo. ''Rigging simplification'' refers to the obfuscated reduction inherent in particle systems, for example. A limited set of small samples or ‘sprites’ is randomized in order to suggest endless complexity. Another example is the way inside and outside is plotted through polygon meshes in CAD files. This technique produces a faster rendering but settles a paradigm of binary separation between interior and exterior worlds. The same goes for the normalized logics of rendering graphics with the help of ray-tracing techniques that demand planar projection for resolving a smooth move between 2D and 3D.<ref name="ftn269">POV-Ray or Persistence of Vision Raytracer, a popular tool for producing high-quality computer graphics, explains this process as follows: “For every pixel in the final image one or more viewing rays are shot from the camera into the scene to see if it intersects with any of the objects in the scene. These “viewing rays” originate from the viewer (represented by the camera), and pass through the viewing window (representing the pixels of the final image).” “POV-Ray for Unix version 3.7,” accessed April 3, 2021, [https://www.povray.org/documentation/3.7.0/u1_1.html#u1_1 https://www.povray.org/documentation/3.7.0/u1_1.html#u1_1].</ref> | The need for dealing with computational complexity when rendering volumetrics, leads to an over-reliance on socio-technical standards and protocols that become increasingly hard to undo. ''Rigging simplification'' refers to the obfuscated reduction inherent in particle systems, for example. A limited set of small samples or ‘sprites’ is randomized in order to suggest endless complexity. Another example is the way inside and outside is plotted through polygon meshes in CAD files. This technique produces a faster rendering but settles a paradigm of binary separation between interior and exterior worlds. The same goes for the normalized logics of rendering graphics with the help of ray-tracing techniques that demand planar projection for resolving a smooth move between 2D and 3D.<ref name="ftn269">POV-Ray or Persistence of Vision Raytracer, a popular tool for producing high-quality computer graphics, explains this process as follows: “For every pixel in the final image one or more viewing rays are shot from the camera into the scene to see if it intersects with any of the objects in the scene. These “viewing rays” originate from the viewer (represented by the camera), and pass through the viewing window (representing the pixels of the final image).” “POV-Ray for Unix version 3.7,” accessed April 3, 2021, [https://www.povray.org/documentation/3.7.0/u1_1.html#u1_1 https://www.povray.org/documentation/3.7.0/u1_1.html#u1_1].</ref> | ||
− | ''Convenient universalism'' is how we refer to the way volumetrics technically facilitate modes that avoid dissent, that do not stay with complexity or how all matter becomes equally volumetric before the eyes of the 3D-scanner. Because a virtual dungeon can be rendered with the help of ray-tracing, do the same representational conventions actually apply to dead trees, human brains, aquifers, rhinoceroses and plant-roots? Convenient universalism does not bother to include nuances of minoritarian proposals in mainstream industrial development. It allows ongoing violence to take shape as reasonable, common sense. | + | ''Convenient universalism'' is how we refer to the way volumetrics technically facilitate modes that avoid dissent, that do not stay with complexity or how all matter becomes equally volumetric before the eyes of the 3D-scanner. Because a virtual dungeon can be rendered with the help of ray-tracing, do the same representational conventions actually apply to dead trees, human brains, aquifers, rhinoceroses and plant-roots? Convenient universalism does not bother to include nuances of minoritarian proposals in mainstream industrial development. It allows ongoing violence to take shape as reasonable, and common sense. |
Then, there is the sedimentation of ''persistent hyper-realities''. The Continuum operates well when aligning so-called truths, with systems of verification, and performing objectivity. It is not a surprise that it is at ease with Modern scientific and cultural paradigms; its values and assumptions co-construct each other. This is both confirmed and suggested by the over-presence of tools for segmentation and foreground-background separation.<ref name="ftn270">See for example the way BIM is used to represent subsurface remnants of demolished structures as separate layers. Gary Morin, “Geospatial World,” September 11, 2016, [https://www.geospatialworld.net/article/geological-modelling-and-bim-infrastructure/ https://www.geospatialworld.net/article/geological-modelling-and-bim-infrastructure/].</ref> | Then, there is the sedimentation of ''persistent hyper-realities''. The Continuum operates well when aligning so-called truths, with systems of verification, and performing objectivity. It is not a surprise that it is at ease with Modern scientific and cultural paradigms; its values and assumptions co-construct each other. This is both confirmed and suggested by the over-presence of tools for segmentation and foreground-background separation.<ref name="ftn270">See for example the way BIM is used to represent subsurface remnants of demolished structures as separate layers. Gary Morin, “Geospatial World,” September 11, 2016, [https://www.geospatialworld.net/article/geological-modelling-and-bim-infrastructure/ https://www.geospatialworld.net/article/geological-modelling-and-bim-infrastructure/].</ref> | ||
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Could an ethics and politics committed to volumetric complexity emerge from reverse-engineering the ebbs and flows of industrial affection? Our first task is to rescue ''continuity'' from the claws of the established, the normed and the Modern. Against the unbearable persistence of 3D, discontinuity, latency and un-settlement are evident counterforces only as long as they engage with resisting that which 3D settles by flow: neoliberal accumulation, colonial commercial normativity and one-directionality. An affirmative volumetrics does not reject or dismiss the power of volumetrics as a whole, or give up on continuity altogether either. As Donna Haraway asks in conversation with Cathy Wolfe: “How can we truly learn to compose rather than decry or impose?”<ref name="ftn271">Dona Haraway in conversation with Cary Wolfe. Donna J. Haraway, ''Manifestly Haraway ''(London: [https://muse.jhu.edu/search?action=browse&limit=publisher_id:23 University of Minnesota Press], 2016), 289.</ref> | Could an ethics and politics committed to volumetric complexity emerge from reverse-engineering the ebbs and flows of industrial affection? Our first task is to rescue ''continuity'' from the claws of the established, the normed and the Modern. Against the unbearable persistence of 3D, discontinuity, latency and un-settlement are evident counterforces only as long as they engage with resisting that which 3D settles by flow: neoliberal accumulation, colonial commercial normativity and one-directionality. An affirmative volumetrics does not reject or dismiss the power of volumetrics as a whole, or give up on continuity altogether either. As Donna Haraway asks in conversation with Cathy Wolfe: “How can we truly learn to compose rather than decry or impose?”<ref name="ftn271">Dona Haraway in conversation with Cary Wolfe. Donna J. Haraway, ''Manifestly Haraway ''(London: [https://muse.jhu.edu/search?action=browse&limit=publisher_id:23 University of Minnesota Press], 2016), 289.</ref> | ||
− | We compiled a list of proposals for what we suspect are more affirmative ways, suggestions for dealing with the | + | We compiled a list of proposals for what we suspect are more affirmative ways, suggestions for dealing with the “volumetric probables“ that emerged from our research endeavor so far. They are proposals which are each “nothing short of a radical shift in how we approach matter and form.”<ref name="ftn272">Denise Ferreira da Silva. “On Difference Without Separability,“ in ''Incerteza Viva: 32nd Bienal de São Paulo, ''ed. Jochen Volz and Júlia Rebouças (Sao Paulo: Ministry of Culture, Bienal and Itaú, 2016), 57-58.</ref> What is important to keep in mind, is that ''none of these are in fact impossible to implement'', so come on! |
'''Remediating Cartesian Anxiety''': What if we decide to use six instead of four axes, twelve instead of three or zero instead of n? What if we take time to get used to multiple paradigms for orientation, instead of settling for only one regime? Letting go of the finite coordinates of x, y, z and t could be a first step to break with the convenient reductions of parallel and perpendicular assumptions. It’s implementations might require rigorous inventions with a transdisciplinary attitude, but we can afford them if what is at stake is to re-orient volumetrics for non-coercive uses, right? | '''Remediating Cartesian Anxiety''': What if we decide to use six instead of four axes, twelve instead of three or zero instead of n? What if we take time to get used to multiple paradigms for orientation, instead of settling for only one regime? Letting go of the finite coordinates of x, y, z and t could be a first step to break with the convenient reductions of parallel and perpendicular assumptions. It’s implementations might require rigorous inventions with a transdisciplinary attitude, but we can afford them if what is at stake is to re-orient volumetrics for non-coercive uses, right? |
Revision as of 07:24, 10 November 2021
The Industrial Continuum of 3D
Jara Rocha, Femke Snelting
The Invention of the Continuum
Whether it is cultural heritage, archaeological sites or the natural world, his personal mission is to build technologies that help explore the world and the disappearing things around us. The engineer and entrepreneur aims an arsenal of synchronized cameras at a caged rhinoceros, and explains: “In the end, you will be able to stand next to the rhino, look into the animal’s eye and this creates an emotional connection that is beyond what you can get from a flat video or photograph. The ultimate application will be, to bring the rhino to everyone.”[1]
3D scanning a specimen of the near-extinct Sumatran rhinoceros as an act of conservation turns the 6th extinction into a spectacle. As a last-minute techno-fix, it renders “the ultimate application” that is available for everyone at home, while the chain of operations it participates in technically contributes to extinction itself. Capturing the rhinoceros depends on mineral extraction and the consumption of turbo-computing, and also continues to trust in the control over time via techno-solutionist means such as volumetric capture and the wicked dream of re-animation cloaked as digital preservation.
The industrial continuum of 3D is a sociotechnical phenomenon that can be observed when volumetric techniques and technologies flow between industries such as biomedical imaging, wild life conservation, border patrolling and Hollywood computer graphics. Its fluency is based on an intricate paradox: the continuum moves smoothly between distinct, different or even mutually exclusive fields of application, but leaves very little space for radical experiments and surprise combinations. This text is an attempt to show how the consistent contradiction is established, to see the way power gathers around it, to get closer to what drives the circulation of industrial 3D and to describe what is settled as a result. We end with a list of possible techniques, paradigms and procedures for “computing otherwise”, wondering what other worldings could be imagined.[2]
We have named this continuum industrial because its flows are driven by the rolling wheels of extractive patriarchocolonial capital. Think of the convenient merging of calculations for building and for logistics in 3D model-based architectural processes such as Building Information Modeling (BIM).[3] Or think of the efficacy of scanning the underground for extractable resources with the help of technologies first developed for brain surgery. Legitimated areas of research spill into management zones with oppressing practices, and in the entrepreneurial eyes of old Modern scientists, the research glitters with startup hunger, impatient to serve the cloudy kingdom of GAFAM.[4] The continuum continuously expands, scales up and down, connecting developed arenas with others to be explored and extracted. Volumetric scanning, tracking and modeling obviously share some of the underlying principles with neighboring hyper-computational environments, such as machine learning or computer vision,[5] but in three-dimensional operations, the industrial continuum intensifies due to their supercharged relationship to space and time.[6]
By referring to this phenomenon as a “continuum”, we want to foreground how rather than prioritizing specificity, it thrives on fabricating similarities between situations. Its agility convokes a type of space-time that is both fast and ubiquitous, while relegating the implications of its industrial operations to a blurry background. The phenomenon of the continuum points at the damage that results from the convenient assumption that complexity can be an afterthought, an add-on delegated to the simple procedure of parametric adjustment in the post-production stage.
Our intuition is that 3D goes through a continuously smooth, multi-dimensional but concentric and loopy flow of assembled technicalities, paradigms and devices that facilitate the circulation of standards and protocols; and hence the constant reproduction of hegemonic metrics for the measurement of volume.[7] Such intuition is nevertheless accompanied by another: that computation can and should operate otherwise. This text therefore makes claims for an attentive praxis that activates a collective technical dissidence from the continuous flows of deadly normality, both in the material sense and in the discursive arrangements that power it.
How is 3D going on?
“Train, Evaluate, Assist.” The simulation and training company Heartwood moves smoothly between the classroom and the field to “help operations, maintenance, and field service teams perform complex procedures faster, safer and with less errors.” Developing solutions for clients from a wide range of industries (Audi, TetraPak and the United States Secret Service to name a few), Heartwood is proud to insist that it leverages fields as diverse as manufacturing, railroad, utilities, energy, heavy equipment, automotive, aerospace and defense.[8] Their business strategy includes founding principles such as: “There are always new industries to explore – so we do!”[9]
In virtual training solutions like the ones produced by the Heartwood company, we can clearly see how multiple methodical events get arranged in one go. We want to problematize such flows of volumetric techniques and technologies, because of the way this both powers and is powered by the circulation of oppression, exclusion and extraction. The industrial continuum of 3D keeps confirming the deadly normality of European enlightenment, doubtful Judeo-Christian concision, mono-humanism,[10] hetero patriarchy and settler colonialism by continuing structures and practices that produce reality. From scientific and metaphysical modes of objectivity into truth, via the establishment of political fictions such as race and gender, to accurate individuality and faithful representation.[11]
The specific vectors that make the Industrial Continuum of 3D indeed continue, are first of all those related to what we call “optimized complexity”. It is a particular way to arrange volumetrics in the interest of optimized computation, such as drawing hyper-real surfaces on top of extremely simplified structures or the over-reliance on average simulation. We see this eschewed attention for certain complexities and not for others in how simplified color-coded anatomy travels straight from science books into educational software, and biomedical imaging alike. Divisions between tissues and bones based in standardized category systems organize the relation between demarcated elements in polygonal models, which become hard-coded in constrained sets of volumetric operations and predefined time-space settings, affirmed by scientific nomenclature and recognizable color-schemes that are re-used across software applications. As a result, inter-connective body tissues such as fascia are underrepresented in hyper-real 3D renderings. Thus, the less imperative paradigms that recognize fascia as a key participant in body movement are once again occluded by means of optimization, a very specific industrial phenomenon. As an example of evident continuity by the apparent neutrality of a continuous flow of 3D manners, tissue renderings conserve the way things used to look like on 2D anatomy manuals, contributing to the conservation of the way things are in terms of anatomical paradigms.
A second vector at work is the additivist culture of 3D that thrives on relentless forking and versions to be re-visited and taken back.[12] 3D computation derives agility from the re-use of particle systems, models, data-structures and data-sets to, for example, render grass, model hair or to detect border crossings.[13] Templates, rigs and scenarios are time-consuming to produce from scratch but once their probable topology is set, 3D assets such as “hilly landscape”, “turning screw”, “first person shooter”, “average body”[14] or “fugitive”[15] start to act as a reserve that can be reused endlessly, adjusted and repeated at industrial scale and without ever depleting. Of course that level of flexibility is designed and maintained under positive values such as agility, efficiency and even diversity, but more often than not, their ongoing circulation leads to extreme normalization. With this, we want to point out the fiction of having many options to grab from, which is precisely the settler illusion of the accessibility of resources to take and run with. It still depends on an economy of asset scarcity, or even worse: an economy of scarcity that bases its sense of technical abundance on a set of finite, regularized elements.
In addition, volumetrics depends more than other screen based environments on normalized viewing interfaces which makes military training sets and viewing environments for biomedical images follow the exact same representational logic. This is where the techno-scientific paradigms of mandatory projections, perspectives, topology based on binary separations between inside and outside, polygonal treatment, Cartesian axes, Euclidean geometries and so forth are being leveraged to relentlessly spread similar techniques across different corners of practice. Polygonal models travel all too easily between applications because their viewing environments are already standardized. Despite the work of feminist visual culture or cubist avantgardes that have made representation a political issue, perspective devices, anatomy theaters or cartographic projection are once again normalized as cultural standards.[16]
The specific manners in which the techno-sciences historically present metrics of volume nest in distinct fields: from spectacle to control, from laboratories to courts of justice, from syllabi to DIY prototypes, rom architecture studies to mining pits. When those manners circulate from one industrial field to another, along vectors that relegate difference and complexity to the background, they reaffirm quite probably the very probable colonial, capitalist, hetero-patriarchal, ableist and positivist topology of contemporary volumetrics. This nauseating and intoxicating setup of variability and rigidity produces the establishment of a universal mono-culture of 3D.
To highlight the continuity of normalizing forces, is our way to critically signal a globalized technocratic behavior based on the accumulation of sameness and repetition, rather than one attuned to the radical, mutating and interconnected specificity of something as wide and multi-modal as the volume of differentiated bodies. 3D models seemingly travel with ease, and this particular easiness facilitates the erasure of politics and the reaffirmation of a central norm. It means the patriarchocolonial linear representation of measurable volumes ends up with providing only with sometimes modular, sometimes fungible entities, circulated by and circulating the everlasting convenience of Modern canons. By Modern convenience, it has become easy to represent distinct elements, but near impossible to engage with inter-connective structures.[17]
Volumetric sedimentation
The monomers can be grouped into segments like Lego pieces to construct functional protein-mimics. “Compare this to how cars are built,” said Xu. “There are different models, colors and shapes, but they all contain important parts such as an engine, wheels and energy source. For each part, there can be different options, such as gas or electric engines, but at the end of the day, it’s a car, not a train.” Xu and her team designed a library of polymers that are statistically similar in sequence, providing newfound flexibility in assembly.[18]
Contemporary biomedical engineering relies on computer generated 3D imagery for inventing materials, pharmaceuticals and fuels and for predicting their behavior. The monomers that Xu and her team compare to a car or a train, are synthetic proteins that were designed using 3D models of cylinders, spirals and spheres.[19] The ease by which a researcher compares a fictional membrane to the car industry is a banal example of how in the hyper-computational environment of biomedical engineering, the interaction between observation, representation, modeling and prediction is settling around – once again – probable patterns.
When the Modern Man finished threading the frame of his latest invention, the perspective device, he could not even start to imagine that centuries later this would be the universally accepted paradigm for representing masses of volume in space.[20] The becoming-paradigmatic of perspective from a static single point has gained terrain through years of artistic, scientific and technical usage throughout realms as diverse as fresco painting or the more recent establishment of a cinematic language. And just as one-point perspective made it all the way from Modernity to our present day, so did other even older paradigmatic techniques such as Cartesian axes, Euclidean geometry, cartographic projection or cubic measurement. These paradigms have been assimilated and naturalized to such an extent that they each lost their own history and have become inseparable from each other, interlocking in ways that have everything to do with the way they support the Modern project. In the current formation, they keep reinforcing each other as the only possible form of representation and thus reality.[21] Their centrality in all found analysis of volume in the world means nothing less than a daily imposition of Euromodern values, modes and techniques of study, observation, description and inscription of the complexity around.[22] In other words: volumetrics are being established due to the multi-vectorial political agenda of Modern technosciences, which is directly entwined with commercial colonialism and Western supremacy.
Despite daily updates, the industrial continuum of 3D is not a changing landscape even if it seems to rely on flow. We can see all sorts of 3D devices and standards circulating in a continuous current from one industry to another, but they persistently move towards a re-establishment of the same, both in terms of shape and of value. Our aim is to understand the paradigms they keep carrying along, and to attend to the assumptions, delegations and canons they impose over matter and semiotics when keeping their business as usual. We suspect there is a rigidification in the establishment of what circulates and what doesn’t and we need to see where that persistence hangs from, and how it came to be settled. What are the cultural logics underlying 3D technologies, that turn them into a rigid regime?
One key aspect of the very specific settling of 3D, is that they settle in flow. It is through use and reuse that the establishment of values and manners gets reinforced. A kind of technocratic sedimentation of protocols, standards, tools and formulas which leaves a trace of what is possible in the circuit of volumetrics. The behavior of this sedimentation implies that things just happen again because they happened already before. Every time a tool is adopted from one industry into another, an edge is re-inscribed in the spectrum of what is possible to do with it. And every time the same formula is applied, its axiom gets strengthened. This ongoing settling of the probable in volumetrics comes with its own worlding: it scaffolds the very material-semiotics of what world is to be done, by whom, and by what means. If software making is indeed worldmaking, the settlement of volumetric toolkits and technoscientific paradigms affects what worlds we can world.[23]
For those of us who feel affected by the Cartesian anxiety of always feeling backward[24] in a damaging axiomatic culture of assemblage and measure-all-this-way, it is important to make explicit the moves that reified what it ended up being: an exteriority-less industrial regime based on scientific truths that are being produced by that same regime. It is evident that volume counts a lot in how it came to ostent value, but how does it count and how is it counted? Was it the car industry, that settled values and forms before the Lego blocks appeared? Was it the Lego paradigm of assemblage, that was settled as a reference for biomedical researchers to use it for the predictions in their screens and speeches? The befores and afters matter in this bedrock of shapes and values, as they are telling for what is probably going to happen next.
Over the years, we detected a number of sedimenting behaviors or volumetric probables. The first is externalizing implications. The outsourcing of labour and responsibilities is ubiquitous in most industrial computing, but takes a specific shape in the industrial continuum of 3D. Through a strictly hierarchical mode of organization, tasks, roles and all labour-related configurations of relationality persistently, the command is kept in the hands of a privileged minority. Their agendas set industrial priorities but without committing to specific fields or areas of application, therefore avoiding all liability. This adds up to an outsourcing of responsibilities to less powerful agents, such as confronting users with just Yes/No options for agreeing with terms and conditions, or the delegation of energetic costs to the final end of the supply chain.
The need for dealing with computational complexity when rendering volumetrics, leads to an over-reliance on socio-technical standards and protocols that become increasingly hard to undo. Rigging simplification refers to the obfuscated reduction inherent in particle systems, for example. A limited set of small samples or ‘sprites’ is randomized in order to suggest endless complexity. Another example is the way inside and outside is plotted through polygon meshes in CAD files. This technique produces a faster rendering but settles a paradigm of binary separation between interior and exterior worlds. The same goes for the normalized logics of rendering graphics with the help of ray-tracing techniques that demand planar projection for resolving a smooth move between 2D and 3D.[25]
Convenient universalism is how we refer to the way volumetrics technically facilitate modes that avoid dissent, that do not stay with complexity or how all matter becomes equally volumetric before the eyes of the 3D-scanner. Because a virtual dungeon can be rendered with the help of ray-tracing, do the same representational conventions actually apply to dead trees, human brains, aquifers, rhinoceroses and plant-roots? Convenient universalism does not bother to include nuances of minoritarian proposals in mainstream industrial development. It allows ongoing violence to take shape as reasonable, and common sense.
Then, there is the sedimentation of persistent hyper-realities. The Continuum operates well when aligning so-called truths, with systems of verification, and performing objectivity. It is not a surprise that it is at ease with Modern scientific and cultural paradigms; its values and assumptions co-construct each other. This is both confirmed and suggested by the over-presence of tools for segmentation and foreground-background separation.[26]
And last but not least, we can speak of streamlined aesthetics as a sedimented behavior. It can be confirmed that as the continuum circulates, the aesthetics of tools and their outcomes flatten. The same operations hide behind layers that look the same. Similar procedures are offered by devices that look alike. WYSIWYG interfaces were smoothly adjusted to the machinery of measuring volumes for any purpose... and what sediments in that process is just a sharp similarity all the way along. The aesthetic canon involves equilibrated proportions, hyperrealism and an evident optimization of rendering maneuvers.
The cultural logic of 3D is tied to the ongoing settlement of a legacy of standardization, but also to a history of converging the presences of hugely diversified entities under a rigid regime. This volumetric regime is sustained by vivid Modern techniques, vocabularies, infrastructures and protocols. Or to put it bluntly: the calculation of what it takes to count via the x, y and z axes depends on modes that are far from neutral, and of course are not innocent. The technoscience of volumetrics was settled while being already entangled with a whole world in and of its own.
The Possible Continuums of 3D
In the previous sections we spent some time unpacking how 3D circulates through its industrial continuum and what is sedimented as a result. We clarified what needs to be radically changed or directly abolished to get at a possible volumetrics that can happen non-industrially or at least is less marked by industrial, solutionist values. As we have seen, the industrial continuum of 3D settles and flows in particular ways, making its way through business as usual. It’s self-fulfilling moves produce increasingly normed worlds that are continued along the axes of the probable. In this last section, we would like to see what other forms of volumetric continuation, circulation and settlement might be quite possible, as a way to world differently. To find another “how” that can stay with complexity and will not negate, facilitate or altogether erase other modes of existence, we’ll need to reorient 3D from a trans*feminist perspective, and move obliquely towards 3D that can go otherwise.
Could an ethics and politics committed to volumetric complexity emerge from reverse-engineering the ebbs and flows of industrial affection? Our first task is to rescue continuity from the claws of the established, the normed and the Modern. Against the unbearable persistence of 3D, discontinuity, latency and un-settlement are evident counterforces only as long as they engage with resisting that which 3D settles by flow: neoliberal accumulation, colonial commercial normativity and one-directionality. An affirmative volumetrics does not reject or dismiss the power of volumetrics as a whole, or give up on continuity altogether either. As Donna Haraway asks in conversation with Cathy Wolfe: “How can we truly learn to compose rather than decry or impose?”[27]
We compiled a list of proposals for what we suspect are more affirmative ways, suggestions for dealing with the “volumetric probables“ that emerged from our research endeavor so far. They are proposals which are each “nothing short of a radical shift in how we approach matter and form.”[28] What is important to keep in mind, is that none of these are in fact impossible to implement, so come on!
Remediating Cartesian Anxiety: What if we decide to use six instead of four axes, twelve instead of three or zero instead of n? What if we take time to get used to multiple paradigms for orientation, instead of settling for only one regime? Letting go of the finite coordinates of x, y, z and t could be a first step to break with the convenient reductions of parallel and perpendicular assumptions. It’s implementations might require rigorous inventions with a transdisciplinary attitude, but we can afford them if what is at stake is to re-orient volumetrics for non-coercive uses, right?
Paranodes to ever-polygonal worlds: By paying attention to the paranodal in ever-polygonal worlds, the simplistic dominance of node-centricity might quickly shift to entirely different topological articulations.[29] This would allow other imaginations of relationality, this time not along the vectors of sameness and similarity but emerging from the undefined materiality of what’s there, and what was underrepresented by paradigmatic techno-sciences.
Extra-planar projections: If the distance between 3D and 2D was not to be crossed quickly and straight, but allowed for curves, meanders and loops, then a whole technoscience of dissimilarity and surprise collinearity would emerge. We know the cartographies of complexity are already there, but we just have been lacking the means for their representation, their analysis and their use. Such extra-planar projections would intervene the world with a realm of possibilities in the in-between of 2D and 3D, not assuming the axioms of linear projection but rather convoking the playful articulations of elements diffracted inwards, detailing a scape of situated 2.1D, 2.5.3SD, 2.7Dbis and 2.999999D. The cartographic computation of the possible then becomes a latent one of unsolved folds, abrupt edges, unfinished integers and inaccurate parallels.
Multi-dimensional depth: What background-foreground mergings can we invent for the multidimensional analysis of deep matterings besides volumetrics? Matter is not volume so we need other arrangements of depth and density than the calculating measurings of dimensional worlds. Switching, blurring and blending what comes to the fore with what usually stays behind declutches attention from the binary back-front and inside-outside divides, thickness becomes an area in need of subtle study and nuanced formulations. When the surveillance camera is turned onto the policeman, violence does not go away. But there might be ways to hold paths and crossings in mutual affection and radical sustainability. If capturing would be about soLiDARity instead of policing, about flourishing instead of conservation, about density instead of profiling then fights for social justice might have a chance to reclaim the very dimensions where mundane violence is executed on a daily basis..
Fits-and-Starts-Volumetrics: Which transformative moves can hold time beyond constant speed, agile advancement and smooth gait? As we learned from Heather Love and her understanding of queer life as constantly feeling backward,[30] as well as from from crip technosciences[31]: linear time is a problematic norm that will always confirm and appreciate what goes forward. In any case, Possible Volumetrics can not be aligned with it. Time as mattered through computation (4D) works too hard on appearing continuous. We propose to use that energy for flowing with what gets crooked and throttled, to move with the flutters and stotterings. Along this text, we tried to show the continuous problematic of the industrialization of 3D, in order to convoke a possible volumetrics that could do 3D otherwise.
In case these proposals feel too hard or even impossible to implement, remember that this sense is always the effect of hegemony! Abolishing the Industrial Continuum of 3D means to place it at the eccentric core of a kind of computing that dares to world without patriarcho-capitalist and colonial structures holding it up.
Notes
- ↑ “Item 125: Disappearing around us,” The Possible Bodies Inventory. Source: Elizabeth Claire Alberts, Mongabay, 21 October 2020, “The rhino in the room: 3D scan brings near-extinct Sumatran species to virtual life”
- ↑ Loren Britton, and Helen Pritchard, “For CS,” interactions 27, 4 (July - August 2020), 94–98, https://doi.org/10.1145/3406838
- ↑ The British Standard Organisation defines Building Information Modeling (BIM) as: “Use of a shared digital representation of a built asset to facilitate design, construction and operation processes to form a reliable basis for decisions.” “BIM - Building Information Modelling - ISO 19650,” BSI, https://www.bsigroup.com/en-GB/iso-19650-BIM/
- ↑ GAFAM refers to the so-called Big Five tech companies: Google (Alphabet), Amazon, Facebook, Apple, and Microsoft.
- ↑ “In this way, our contemporary encounters with data extend well beyond notions of design, ease of use, personal suggestion, surveillance or privacy. They take on new meaning if we consider the underlying principles of mathematics as the engine that drives data towards languages of normality and truth prior to any opera-tional discomforts or violences.” Ramon Amaro, “Artificial Intelligence: warped, colorful forms and their unclear geometries,” in Schemas of Uncertainty: Soothsayers and Soft AI, eds. Danae Io and Callum Copley (Amsterdam: PUB/Sandberg Instituut), 69-90.
- ↑ Helen Pritchard, Jara Rocha, Femke Snelting. “Figurations of Timely Extraction,” Media Theory, [S.l.], v. 4, n. 2, p. 159-188, dec. 2020.
- ↑ “Logistics is straight in that metrically degrading way. This is its murderousness, its refusal to attend to contour, its supervisory neglect and, also, its wastefulness, its continual missing of all in its inveterate grasping of everything.” Steffano Harney and Fred Moten, All Incomplete (New York: Minor Compositions, 2021), 105.
- ↑ “Heartwood Simulations & Guides,” accessed April 3, 2021, https://hwd3d.com/3d-interactive-training.
- ↑ “New industries. There are always new industries to explore – so we do! We ask ourselves questions like, “Will 3D Interactive technology be of interest to the healthcare industry when considering medical device training?” Maybe – but we won’t know till we try.” Raj Raheja, “When Perfection Is A Little Too Perfect: 3 Ways to Experiment,” accessed April 3, 2021.
- ↑ Katherine McKittrick, Sylvia Wynter: On Being Human as a Praxis (Durham: Duke University Press, 2015).
- ↑ Paul B. Preciado, “Letter from a trans man to the old sexual regime,” Texte zur kunst, (2018) https://www.textezurkunst.de/articles/letter-trans-man-old-sexual-regime-paul-b-preciado/
- ↑ See for example: “Item 019: The 3D Additivist manifesto,” The Possible Bodies Inventory, 2015.
- ↑ See: Jara Rocha, Femke Snelting, “So-called plants,” in this book.
- ↑ See: Jara Rocha, Femke Snelting, “MakeHuman,” in this book.
- ↑ See: Jara Rocha, Femke Snelting, “So-called plants,” in this book.
- ↑ Countless thinkers from Svetlana Alpers, to bell hooks, Suzanne Lacy, Peggy Phelan, Elisabeth Grosz and Camera Obscura Collective have critiqued the implicit assumptions in representation. “(R)epresentation produces ruptures and gaps; it fails to reproduce the real exactly. Precisely because of representation’s supplementational excess and its failure to be totalizing, close readings of the logic of representation can produce resistance, and possibly, political change.” Peggy Phelan, Unmarked: The Politics of Performance (London: Routledge, 2003), 3.
- ↑ See: Jara Rocha, Femke Snelting, “Invasive imaginations and its agential cuts,” in this book.
- ↑ “Item 123: Compare this to how cars are built,” The Possible Bodies Inventory. Source: Berkeley Engineering, accessed April 3, 2021. 3
- ↑ Protein modeling for prediction: “Model Quality Assessment Programs (MQAPs) are also used to discriminate near-native conformations from non-native conformations.” Berkely Engineering, accessed April 3, 2021. https://engineering.berkeley.edu/news/2020/01/new-discovery-makes-it-easier-to-design-synthetic-proteins-that-rival-their-natural-counterparts/
- ↑ No name needed. Picture an average Modern male, just imagine one that inhabits the very center of power in clear familiarity.
- ↑ Katherine McKittrick, Sylvia Wynter: On Being Human as a Praxis.
- ↑ Patricia Reed and Lewis R. Gordon define “Euromodernity” in the following way: “By “Euromodernity,” I don’t mean “European people.” The term simply means the constellation of convictions, arguments, policies, and a worldview promoting the idea that the only way legitimately to belong to the present and as a consequence the future is to be or become European.” See: Lewis R. Gordon, “Black Aesthetics, Black Value”, in Public Culture 30:1 (2018): 19-34.
- ↑ “To provide us with endless a-Modern mestizo, an escape from representational and agential normativities, software CAN and MUST provide the material conditions for wild combinations or un-suspected renders.” Jara Rocha, Femke Snelting, “MakeHuman,” in this book.
- ↑ Heather Love, Feeling Backward (Cambridge MA: Harvard University Press, 2009).
- ↑ POV-Ray or Persistence of Vision Raytracer, a popular tool for producing high-quality computer graphics, explains this process as follows: “For every pixel in the final image one or more viewing rays are shot from the camera into the scene to see if it intersects with any of the objects in the scene. These “viewing rays” originate from the viewer (represented by the camera), and pass through the viewing window (representing the pixels of the final image).” “POV-Ray for Unix version 3.7,” accessed April 3, 2021, https://www.povray.org/documentation/3.7.0/u1_1.html#u1_1.
- ↑ See for example the way BIM is used to represent subsurface remnants of demolished structures as separate layers. Gary Morin, “Geospatial World,” September 11, 2016, https://www.geospatialworld.net/article/geological-modelling-and-bim-infrastructure/.
- ↑ Dona Haraway in conversation with Cary Wolfe. Donna J. Haraway, Manifestly Haraway (London: University of Minnesota Press, 2016), 289.
- ↑ Denise Ferreira da Silva. “On Difference Without Separability,“ in Incerteza Viva: 32nd Bienal de São Paulo, ed. Jochen Volz and Júlia Rebouças (Sao Paulo: Ministry of Culture, Bienal and Itaú, 2016), 57-58.
- ↑ “The instability of paranodal space is what animates the network, and to attempt to render this space invisible is to arrive at less, not more, complete explanations of the network as a social reality.” Ulises Ali Mejias, Off the Network: Disrupting the Digital World (Minneapolis: University of Minnesota Press, 2013), 153, and Zach Blas, “Contra-Internet,” e-flux Journal #74 (June 2016).
- ↑ Heather Love, Feeling Backward.
- ↑ Aimi Hamraie and Kelly Fritsch, “Crip Technoscience Manifesto,” Catalyst, Vol 5 No 1 (2019).